The 3rd section is the global scripts, and will also be available. Different options will apear depending on the target. The 2nd section has all the commands available for the target object. The first option will switch the current target to any object you select. First, specify which language you want the Editor to use. After youve done that, start the X3 Editor and click on 'settings'. Now put that shortcut in your modding-folder. After the installation, switch to the directory you installed the X3 Editor and create a shortcut to the. This is either the ship/station you ran the command from, or your current target if using the hotket (if no target, then the playership) Then install the X3 Editor to wherever directory you like. When the menu opens up it will have a certain target object.The 3rd way is to use the hotkey which you can set in the controls menu. There is a station command available via your stations command console as well as one in your ships command console. If you are more established you can turn it into a storage ship or use it to make large trade runs (it could be a sector/universal trader if you get it MK3 software and full shields/jump drive). The cheat scripts are fairly straight forward to use, and is all contained within a single menu. If you repair it you can probably sell it for a nice chunk of profittsss.To install, unzip cheat collection and libraries to your X3 Directory Zip Downloads (Requires Cycrow Libraires).To install, use the plugin manager to install the spk file Note: If you start modding your game with scrips it will prevent you from obtaining Steam Achivements. There is a script out there that will allow you to repair station and ship debris in various sectors. So these can be used as a good example when you start to script yourself. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The cheat scripts use many of the new features of scripting in X3TC, especially the use of the custom menu. I have created a cheat package for use with X3TC, which i and other betatesters have used when testing the game. below 'Navigation', 'combat' and 'combat' if you have fighting software installed there will be a 'general' tab. enter into the command console again in the 'ship' or 'property' tabs. Download mod (either in ZIP format or SPK format). 4.Select 'Reinit caches' to refresh the list of scripts and add the new cheats. Originally posted by DragonClass:As you are completely new to modding X3, I would recommend using the Plugin Manager. Some mods may require a save and restart before they become fully active If required by mod, in game activate the script editor (careful of the double l's) spk file is a mod packaged specifically for use with the mod manager Download mod (either in ZIP format or SPK format). Take note that this will change your game to 'Modified' which will stop you getting achievements (if you care about that stuff).Īlso take note of the differences between X3TC and X3AP mods/scripts in this short FAQ article: īefore doing anything though I would take a backup of your saves folder. You do that by changing your player name to 'Thereshallbewings'. Most mods / scripts will need you to activate the script editor in game. Link to the Plugin Manager is in the top section but here it is anyway: The long wished-for encounter of the X Universe and the Earth holds both joy and sorrow for the people. X3 Guide to training CAG and CLS1&2 pilots X3T Guide to training CAG and CLS1&2 pilots in Terran Conflict The mercenary code There is no right or wrong. As you are completely new to modding X3, I would recommend using the Plugin Manager.įor all your modding goodness, go to the Egosoft forums here:
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